Discussion in 'Map Factory' started by Nioxed, Jul 26, 2015.
New map im working on.
A/D Australium Delivery
Two capture points that open up extra routes.
Pictures doesn't seem to be working.
I think TF2maps.net's hosting servers are down, i couldn't upload any pictures earlier either
A few things I noticed after downloading your map
I ran your map and I understand its in alpha but Behind these metal barriers there is a hole that gives sniper the ability to spawn camp very easily.
And the Second detail is just me being petty but the rocket doesn't open right for delivering the australium.
IMG tags don't work in spoilers.
- Added two new ways to the rocket, One from A and one from B.
- Removed the 2nd spawn area for red and made the first spawn have access to the rocket.
- Removed the deathpit behind A and made it an entryway.
- Added a flank route behind B
- Changed A to give 2 minutes extra time when captured
- Changed B to give 3 minutes extra time when captured
- Changed blue respawn wave to 5
- Changed red respawn wave to 7
- Added a information board in the blue spawn http://prntscr.com/7xe1f5
- Fixed some horrific sightlines from rocket all the way to blue spawn
- Fixed the impossible choke (there are 3 ways to go now)
You don't need to put map version in the thread title.
well i can't really change the thread title now anymore :/
just ask one of the site staff to and they'll do it for you
- Added a information sign in red base
- Made red spawn area bigger to eliminate a sentry spot.
- A & B now only add 1 minute time.
- The main C gate now opens after setup.
- The Australium is now always accessable. A & B only open up new routes .
- New hud icons to hopefully give a better view of what the objective is.
Separate names with a comma.