- Jan 15, 2012
- 116
- 188
This was my first attempt at a "normal" map in tf2, after creating many idle/achievement maps, and learning the tricks of the trade there. Unfortunately, i didn't learn much about layout and design. Anyway, this is what resulted.
ctf_facility by Vaconcovat
Symmetrical ctf map situated inside... some... facility. The idea of the layout is a 3-story base with the access to the intel hidden on the top floor, and spawns on the 1st and 2nd. There are many chasms and death pits, inculding the intelligence being suspended over a large chasm.
WARNING: OUTDATED SCREENS, tf2 is updating right now, so i'll update the screens in a second. :sleep:
Yes i do know how to turn off my viewmodels, these are outdated
ctf_facility by Vaconcovat
Symmetrical ctf map situated inside... some... facility. The idea of the layout is a 3-story base with the access to the intel hidden on the top floor, and spawns on the 1st and 2nd. There are many chasms and death pits, inculding the intelligence being suspended over a large chasm.
WARNING: OUTDATED SCREENS, tf2 is updating right now, so i'll update the screens in a second. :sleep:
Yes i do know how to turn off my viewmodels, these are outdated