Hi guys, two problems I'm wondering if anyone has a solution to:
1) Some telelporter exits placed in my level will self destruct when a player has gone through them once. Can't figure this one out, it started happening way-back with the engineer update and I thought it was resolved, but apparently it's not. Any idea?
2) The cart isn't directly over a CP on the HUD when a point is captured, but normally a few pixels to the left. All points are properly assigned to which CP they fall under, but still, the HUD isn't up to date. Any idea what's causing this?
1) Some telelporter exits placed in my level will self destruct when a player has gone through them once. Can't figure this one out, it started happening way-back with the engineer update and I thought it was resolved, but apparently it's not. Any idea?
2) The cart isn't directly over a CP on the HUD when a point is captured, but normally a few pixels to the left. All points are properly assigned to which CP they fall under, but still, the HUD isn't up to date. Any idea what's causing this?