Hi guys, two problems I'm wondering if anyone has a solution to: 1) Some telelporter exits placed in my level will self destruct when a player has gone through them once. Can't figure this one out, it started happening way-back with the engineer update and I thought it was resolved, but apparently it's not. Any idea? 2) The cart isn't directly over a CP on the HUD when a point is captured, but normally a few pixels to the left. All points are properly assigned to which CP they fall under, but still, the HUD isn't up to date. Any idea what's causing this?