CP Evergrowth a5

A map.

  1. Dafflewoctor

    aa Dafflewoctor

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    Positive Ratings:
    139
    Evergrowth is a 3 CP Gravel Pit-style map set in an old-growth forest.

    Current Version: A5

    -------------------------
    Updates:

    -Destroyed and recreated the entire map again: judgement day edition

    -Map is now 3 CP Gravel Pit-style attack/defend

    -All dev textures are now properly angled! (Or are they?)
     
    • Like Like x 1
    Last edited: Dec 3, 2017
  2. Dafflewoctor

    aa Dafflewoctor

    Messages:
    38
    Positive Ratings:
    139
    Last edited: Oct 6, 2017
  3. Jood580

    Jood580 L1: Registered

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    when I rub against this part of the wall I get stuck.
     

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  4. Dafflewoctor

    aa Dafflewoctor

    Messages:
    38
    Positive Ratings:
    139
    koth_evergrowth_a2
    -------------------------
    Updates:

    -Destroyed the entire map

    -Remade the entire map

    -Map should now be more properly scaled

    -Due to popular demand, horrifying checkerboarded monstrosities surrounding the map have been replaced by some trees

    -Map is now KOTH

    Read the rest of this update entry...
     
  5. YOYOYO

    YOYOYO L7: Fancy Member

    Messages:
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    Positive Ratings:
    230
    heres a few problems that I found.
    The door holder thingy is floating in the air:
    koth_evergrowth_a20000.jpg
    The spawn is extremely cramped, and wont hold much room for later detailing:
    koth_evergrowth_a20001.jpg
    Don't you think a full health pack is bit exaggerated, especially so close to spawn in a koth map. I would do a medium koth_evergrowth_a20002.jpg
    An if you look in the top right hand corner of my screen, you can see that the control point doesn't have a name, or at least a good one.
     

    Attached Files:

  6. YOYOYO

    YOYOYO L7: Fancy Member

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    Positive Ratings:
    230
    also you might wanna update the download icon.
     
    • Agree Agree x 1
  7. Dafflewoctor

    aa Dafflewoctor

    Messages:
    38
    Positive Ratings:
    139
    koth_evergrowth_a3
    -------------------------
    Updates:

    -The main focus of this update was to rework mid, as well as the routes to mid, significantly:

    -Center platform has been enlarged and raised in order to provide height advantage and block sightlines

    -Space around the point has been increased considerably to make flanking more challenging, and hopefully to make mid less of a claustrophobic death sentence to be in

    -Routes up to mid have been entirely reworked, for the most part: most notably being a new "cave" flank that goes to the right of the point​

    -Announcer now counts down from 5 when the point is unlocked

    -Cap time has been reduced from 12 to 6

    -Relocated and adjusted health/ammo kits

    -Dev textures are still upside down I think

    -Numerous small adjustments and changes

    -Everything is generally much worse, please avoid

    Read the rest of this update entry...
     
  8. Dafflewoctor

    aa Dafflewoctor

    Messages:
    38
    Positive Ratings:
    139
    koth_evergrowth_a4
    -------------------------
    Updates:

    -First courtyard buildings have been modified:

    -Rightmost path has been changed to a building to discourage soldiers/demos from automatically picking this route, and to block sightlines

    -Middle route exit to second courtyard has been raised to make this route more viable, and leftmost route exit has been lowered to discourage non soldiers/demos from automatically picking this route because of height advantage (essentially reverting to a2)
    -Angled ground in first and second courtyards and adjusted building elevations to prepare for displacements

    -Right battlements platform has been expanded, and a building with health/ammo has been added in this area

    -Adjusted barriers around leftmost entrance to mid in order to block sightlines

    -Slightly reduced and changed scaling around mid

    -Changed cliff geometry around mid

    -More direction signs have been added

    Read the rest of this update entry...
     
  9. Dafflewoctor

    aa Dafflewoctor

    Messages:
    38
    Positive Ratings:
    139
    cp_evergrowth_a5
    -------------------------
    Updates:

    -Destroyed and recreated the entire map again: judgement day edition

    -Map is now 3 CP Gravel Pit-style attack/defend

    -All dev textures are now properly angled! (Or are they?)

    Read the rest of this update entry...