Ah, really? Flubber, did you mean frustrating for defense? I need a bit more detail on how the proximity affects gameplay, as I hadn't noticed a problem myself. Keep the feedback coming guys. In the meantime, I thought it'd be neat to look at how much-and how little- the map's changed from dev to detail: Note in the third shot, the gap in the sniper fences exists in the covered bridge's fallen planks.