- Feb 26, 2008
- 1,632
- 1,321
Formerly named yukon; now, Ash Ridge!
This map seeks to address the underuse of some of the utility classes in micro (6v6) play through distinct path choices, several useful dropdowns, and creative geometry placement limiting the effectiveness of the more used classes (namely the junk above the center point preventing cross-map leaps.)
Balance is still being fine tuned.
Thanks to:
Acegikmo, my mapping partner and creator of all the custom textures
Shmitz, for making the alpha displacement material
Akill from ETF2L and his crew for introducing core comp concepts to me and helping me understand what they need
F_M and 2f2f for playtesting, and Persian for resource checking.
Current version has 1 problem with an unpakratted texture resulting in some checkerboards. A2 will have this solved!
Link: Download!
Screenshots:
Blue spawn:
Blue CP 1 (final CP):
Blue CP 2:
Middle CP:
DL Link posted! Look at top of post!
Constructive crits only, thanks gents~~~~~~~~~
This map seeks to address the underuse of some of the utility classes in micro (6v6) play through distinct path choices, several useful dropdowns, and creative geometry placement limiting the effectiveness of the more used classes (namely the junk above the center point preventing cross-map leaps.)
Balance is still being fine tuned.
Thanks to:
Acegikmo, my mapping partner and creator of all the custom textures
Shmitz, for making the alpha displacement material
Akill from ETF2L and his crew for introducing core comp concepts to me and helping me understand what they need
F_M and 2f2f for playtesting, and Persian for resource checking.
Current version has 1 problem with an unpakratted texture resulting in some checkerboards. A2 will have this solved!
Link: Download!
Screenshots:
Blue spawn:

Blue CP 1 (final CP):

Blue CP 2:

Middle CP:

DL Link posted! Look at top of post!
Constructive crits only, thanks gents~~~~~~~~~
Last edited: