[ETF2L Contest WIP] CP ASH RIDGE

Discussion in 'WIP (Work in Progress)' started by MangyCarface, Mar 14, 2009.

  1. MangyCarface

    aa MangyCarface Mapper

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    Formerly named yukon; now, Ash Ridge!

    This map seeks to address the underuse of some of the utility classes in micro (6v6) play through distinct path choices, several useful dropdowns, and creative geometry placement limiting the effectiveness of the more used classes (namely the junk above the center point preventing cross-map leaps.)

    Balance is still being fine tuned.

    Thanks to:
    Acegikmo, my mapping partner and creator of all the custom textures
    Shmitz, for making the alpha displacement material
    Akill from ETF2L and his crew for introducing core comp concepts to me and helping me understand what they need
    F_M and 2f2f for playtesting, and Persian for resource checking.

    Current version has 1 problem with an unpakratted texture resulting in some checkerboards. A2 will have this solved!
    Link: Download!

    Screenshots:

    Blue spawn:
    [​IMG]

    Blue CP 1 (final CP):
    [​IMG]

    Blue CP 2:
    [​IMG]

    Middle CP:
    [​IMG]

    DL Link posted! Look at top of post!

    Constructive crits only, thanks gents~~~~~~~~~
     
    Last edited: Mar 14, 2009
  2. pl

    pl L5: Dapper Member

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    Wow, I just love it.

    My only suggestion is that you brighten up some parts of the level as alot is covered in shadows.
     
  3. MangyCarface

    aa MangyCarface Mapper

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    Don't worry, run through it, character models show bright and clear.

    However, I can change this for next version :)
     
  4. ikem

    ikem L6: Sharp Member

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    mangy is the man :D

    nice job mid looks outstanding i will comment more when i playtest
     
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  5. Owlruler

    Owlruler L12: Fabulous Member

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    I have to agree with Ikem, that middle cp looks amazing for an alpha I and other cp's are also really good.
    I also like the way you've used the alpine props but not fully set the map in alpine. It give the map a lovely feeling.
     
  6. Cerulean

    Cerulean L3: Member

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    This map was... I'm going to call it "intuitively fun." For the 10 minutes I played... there were just a couple things I'm not sure about. The first thing was that a couple paths seemed a little hard to go up, esp. right outside of spawns. The second was that there was an area or two that felt like it should've had a small health kit hiding nearby, to put out the fire... but I died both times. But it was fun. And you and your stupid medic owned me.
     
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  7. Hanz

    aa Hanz Ravin' Rabbid

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    Whoo, nice nice :D Can't wait to play it :)
     
  8. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    Pretty much fully detailed (from the pics)? Displacemented? Sexy lighting? Sounds like beta quality to me :p

    Veeeerrrryyy nice.
     
  9. eerieone

    aa eerieone

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    damn, thats gorgeous
    you really improved and perfected your frontier-style
     
  10. Dustoxx

    Dustoxx L6: Sharp Member

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    At the second pic is was like OMGWTF...

    Nicely done, and i agree that some places are a little bit dark.
     
  11. Cerious

    Cerious L7: Fancy Member

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    Mind if I post the dl link (when it becomes available) and map description on gotfrag? You can get much better competitive advice from there as well, mainly because the US teams browse that site.

    Also, <3 for using Granary Sky.
     
  12. CJLJ

    CJLJ L1: Registered

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    I haven't had a chance to play it in a game yet, but i did notice a couple of things. The bridge at mid as duplicate brushes on the red side, the stone arch at red 2 has bad seams and the ladders at cp 1 are really hard to run up unless you approach them dead on (maybe make it wider with clips?).

    It's the only ETF2L map entry so far that looks great and isn't just a rehash of Valve maps though so i'm rooting for you to win.
     
  13. frothy

    frothy L2: Junior Member

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    looks great! the detail work is amazing.
     
  14. MangyCarface

    aa MangyCarface Mapper

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    Thanks guys. I appreciate all that CJ, I'll be sure to remove those things. Ladder clips are definitely funny... if you run at them straight they work fine, otherwise they kinda screw up.

    Cerious, I'd love it if you could promote this anywhere that plays the 6v6 format, as that is the best feedback source for this competition. Thank you!

    I'll probably release an a2 relatively soon to address initial problems.
     
  15. Ravidge

    aa Ravidge Grand Vizier

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    Gameday: I was interested to see how players would blend into the new textures in a real game (and not just screenshots). It worked really well I must say, never had any troubles noticing blue (or red) players against the gray/brownish rocks.

    As a sniper I enjoyed the fact the the layout almost forced me to move forward to be effective. There is almost no cover to hide behind (goes for both sniper and "target") so you gotta be quick and move around a lot to keep alive.

    There are no real sniper spots or such (that I could find) so when using the "camp sniping" technique you will find it hard to get any of the action. Maybe at the middle point you could stand around a bit, but since its out in the open youre likely to get backstabbed pretty quickly. point 2/4 and 1/5 are not made for campers at all :)

    Some may say it's a sniper friendly map and to some extent I agree, but only to certain snipers... those who are willing to set fire to their boots and run around like crazed gunmen.
     
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  16. Mar

    Mar Banned

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    [AoC] would really love to give you map a comp playtest. Please check this out.

    Steam me (steam id: b_Mar_d) if your interested.
     
  17. FreeLance_FoX

    FreeLance_FoX L6: Sharp Member

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    Dear lord mangy! I saw the original yukon and ran all around it and was absolutely delighted by the sexy layout but this version has far and above surpassed my expectation! HOLY CRAP! The 2nd screen is just stunning! I love the style!

    As far as balance I haven't had a chance to play a full game but I just love it to bits so I'll try and get my clan to PUG on it. :3

    For looks, the only things that are the least bit disappointing are the out-of-place brown rocks around middle and the lack of the affore-promised snow textures. :(

    <333
     
  18. Not_Yet

    Not_Yet L1: Registered

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    Lookin' good.
     
  19. flubber

    flubber L4: Comfortable Member

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    We tested the map last week end, it's pretty nice. Just one problem, IMO the last point is way to close from the spawn exit, it's not impossbile to take of course but it's very frustrating for the "loosing team" not to be able to get out of spawn to defend. We'll surely play it more as it's part of the cycle now.
     
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  20. drp

    aa drp

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    this is the only issue i saw during gameday. the spawn is WAAAY to close the last point.
    ass.. errr ash ridge looks and plays amazing. i can totally see this becoming official.
     
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