Error: displacement found on a(n) func_detail entity - not supported

Ferb73Craft

L1: Registered
Dec 16, 2016
5
0
Long story short, I was turning some things into func_details to speed up my map when this happened. I've turned the displacement back ToWorld, but I still get this error. Any help would be really appreciated.

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\josep_000\Desktop\koth_moonmission_v4\koth_moonmission_v4.vmf"
Valve Software - vbsp.exe (Jun 14 2017)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\josep_000\Desktop\koth_moonmission_v4\koth_moonmission_v4.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 115, brush 0)

** Executing...
** Command: Copy File
** Parameters: "C:\Users\josep_000\Desktop\koth_moonmission_v4\koth_moonmission_v4.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_moonmission_v4.bsp"
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Try hiding all visgroups except func_detail and looking around for the other displacement(s). There must be more than the one you converted back.
 

Ferb73Craft

L1: Registered
Dec 16, 2016
5
0
Never mind. Even though I pressed ToWorld on the displacements, Hammer kept them as func_details. I've fixed the problem now.
 

Tumby

aa
May 12, 2013
1,087
1,196
You must have had :ig: enabled. You can't remove a brush entity when you are unable to actually select entities.
 

Tumby

aa
May 12, 2013
1,087
1,196
Try hiding all visgroups except func_detail and looking around for the other displacement(s). There must be more than the one you converted back.
Nearly forgot to mention it, causing a double post:
The func_detail visgroup overrides the displacement visgroup. This means that hiding the func_detail visgroup will also hide all func_detail-ed displacements.
So instead, you have to hide everything except func_detail and look for any displacements.