Changes in a2 for those who playtested a1:
Added a couple of flank routes to cut down on some of the chokiness.
Fixed forward spawns opening when unintended.
Fixed the cart floating in some spots.
Sightlines should be less asinine. (sorry to the testers who had to endure them)
Made it easier to get back into spawn as red on last.
Made last point less excessive in height variance.