env_cubemap issue

Rerun

L1: Registered
Dec 26, 2015
23
5
So I have this issue. I am currently making a Dodgeball map for a server. I am using a custom texture and I want it to be reflective. But the problem is that when I put in the cubemaps the custom texture turns into a missing texture. I am watching at tutorial on reflections and I followed it exactly. screenshots below.

what it should look like (no cube maps in map) vvvv
340676917F3C5307A015FD8B6E53876383AE9A08

With cubemaps in level vvv
A9A105F166169AE29A81DB1B6E8488DA362087C2

The vmt files say this:

Green Platforms:

"LightmappedGeneric"
{
"$basetexture" "GreenPlatform"
"$surfaceprop" "Tile"
"$envmap" "env_cubemap"
}
Pink Platforms:

"LightmappedGeneric"
{
"$basetexture" "PinkPlatform"
"$surfaceprop" "Tile"
"$envmap" "env_cubemap"
}


Thanks in advance.
 
Mar 23, 2013
1,013
347
Why not post the VMT? And you are bulding the cubemaps in game, right?

EDIT: oh there is the VMT
 
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