- Dec 26, 2015
- 23
- 5
So I have this issue. I am currently making a Dodgeball map for a server. I am using a custom texture and I want it to be reflective. But the problem is that when I put in the cubemaps the custom texture turns into a missing texture. I am watching at tutorial on reflections and I followed it exactly. screenshots below.
Thanks in advance.
what it should look like (no cube maps in map) vvvv
With cubemaps in level vvv
With cubemaps in level vvv
The vmt files say this:
Green Platforms:
"LightmappedGeneric"
{
"$basetexture" "GreenPlatform"
"$surfaceprop" "Tile"
"$envmap" "env_cubemap"
}
Pink Platforms:
"LightmappedGeneric"
{
"$basetexture" "PinkPlatform"
"$surfaceprop" "Tile"
"$envmap" "env_cubemap"
}
Thanks in advance.