Elevator issue

Discussion in 'Mapping Questions & Discussion' started by Kill_the_Bug, Oct 9, 2008.

  1. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    High - have a elevator well 2 of them - 1 lifts you up and the other doesn't

    one above water - one in water that goes above the water (gets you out of my canyon river) but this won't/doesn't seem to lift you up for some reason

    exact same configuration on both any ideas?
     
  2. Laz

    Laz L7: Fancy Member

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    do they have unique names? trigger on touch settings?

    how did you make thel lifts? with a func_door entity?
     
  3. Psyphil

    Psyphil L3: Member

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    copy the properties from the working elevator and paste it to the non-working, then make sure to change names and parents.

    if it doesn't work a some screenshot of the properties would help finding the problem

    EDIT:
    I guess u didn't mean everything were exact but just to mention it, the names and parents (if you work with parents) mustn't be the same for the elevators
     
    Last edited: Oct 9, 2008
  4. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    exact same elevators - all using the same stuff - with this exception

    elevator01, Elevator02 - 01 will lift you 02 goes right thru your body :-(
     
  5. Psyphil

    Psyphil L3: Member

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    oh then it has no collision, do you use a prop as the elevator? check the flags, if "start with collision diabled" is enabled that's the problem

    if it's just a func_door the flags "non-solid to player" and "passable" could be the problem

    as said screenshots would help
     
  6. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Ok will do screens when I get home - they are pathtrack type
     
  7. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    I fixed the issue by moving the trigger closer to the elevator floor and putting a longer delay on it - just letting other know incase they have the same issue - it might be a solution for them!