Tired of spending forever orienting stupid little blocks to make something that players probably won't even notice? Annoyed at how even the tiniest pile of brush-based ruins creates 50 gazillion waterindices?
Well, no more! Use these simple models to quickly slap down an entire freaking field of ruins if you want!
Six variants, six skins (two egypt, grey, lichen, red, pale red). The first two skins use the existing Egypt textures to lower the overhead when packing in custom content in your map.
Intended to work with the Khmer Ruins Textures, so if you're using those in your map, you won't have to pack in additional textures either.
Only the larger blocks are represented in the collision mesh, so players don't have to worry about getting caught on the tiny rocks (though depending on use, you may still need to properly clip these props or make them non-solid).
Created in XSI when playing around with physics simulations.
Kep
Well, no more! Use these simple models to quickly slap down an entire freaking field of ruins if you want!

Six variants, six skins (two egypt, grey, lichen, red, pale red). The first two skins use the existing Egypt textures to lower the overhead when packing in custom content in your map.
Intended to work with the Khmer Ruins Textures, so if you're using those in your map, you won't have to pack in additional textures either.
Only the larger blocks are represented in the collision mesh, so players don't have to worry about getting caught on the tiny rocks (though depending on use, you may still need to properly clip these props or make them non-solid).
Created in XSI when playing around with physics simulations.
Kep