- Aug 7, 2017
- 60
- 2
So I —like most— am using the ABS FGD to vastly improve the experience of making maps for TF2. It solves a lot of problems, like not having appropriate icons for things, better accessibility, and also hiding textures that shouldn't be used as brush face textures. A lot of the "help, why my texture bad" posts on here are as a result of that person not using ABS, and thus, using a model or weapon texture on accident.
But… what if I wanted to use those "bad" textures? Since they're made into exceptions in the FGD, I can't even see them in hammer, nor am I able to tell hammer what not to except. With some googling and poking around, I've figured out the why, but not the how. TL;DR, If I wanted to try using those extra textures, for weird effects or just to experiment, how would I go about editing the FGD files?
But… what if I wanted to use those "bad" textures? Since they're made into exceptions in the FGD, I can't even see them in hammer, nor am I able to tell hammer what not to except. With some googling and poking around, I've figured out the why, but not the how. TL;DR, If I wanted to try using those extra textures, for weird effects or just to experiment, how would I go about editing the FGD files?