- Mar 31, 2022
- 37
- 1
So its been a while since my last post. I've recently gotten a new pc and am trying my hand at mapping again. I'm currently trying to use Hammer++ and compile pal to do a previous idea. I don't know what's wrong with wrong with this stupid map. But this is the second attempt at making a Halloween variant of CTF_doublecross.
All I've done are the following.
- Added a train
- Adjusted the skybox texture and the soundscapes.
- Added the HHH
That's it!
It's exactly the same as my first attempt, but this time I haven't even touched the map at all!
My previous compiles of this attempt were fine. Until I tried to redo the train and HHH, as at first; The train's actual model wouldn't show up, and the HHH was nowhere to be seen. Also the map was completely silent. Not sure why.
My only ideas as to why it's crashing, is that it's some kind of brush error. As my only major changes are the following:
1: I had to make two groups of func_details into something else. One to the world, and one to func_brush.
2: I had to adjust and add more brushes to accommodate for some errors. (Such as moving a skybox/nodraw so the func_Train wasn't inside it. And adjusting skybox brushes to close potential leaks and areas off)
^ I only had to do these, because compile's failed due to "Too many T-junctions to fix up".
EDIT:
I thought of seeing if I could get a crash log, in order to see what might be going wrong. Most I got was a console.log file which contains what console was putting out up until the game crashed. A copy of this has been attached into the zip file below, along with a txt file containing a compile log.
Despite the compile finishing ok, TF2 just hard crashes to desktop when I try to load it.
All I've done are the following.
- Added a train
- Adjusted the skybox texture and the soundscapes.
- Added the HHH
That's it!
It's exactly the same as my first attempt, but this time I haven't even touched the map at all!
My previous compiles of this attempt were fine. Until I tried to redo the train and HHH, as at first; The train's actual model wouldn't show up, and the HHH was nowhere to be seen. Also the map was completely silent. Not sure why.
My only ideas as to why it's crashing, is that it's some kind of brush error. As my only major changes are the following:
1: I had to make two groups of func_details into something else. One to the world, and one to func_brush.
2: I had to adjust and add more brushes to accommodate for some errors. (Such as moving a skybox/nodraw so the func_Train wasn't inside it. And adjusting skybox brushes to close potential leaks and areas off)
^ I only had to do these, because compile's failed due to "Too many T-junctions to fix up".
EDIT:
I thought of seeing if I could get a crash log, in order to see what might be going wrong. Most I got was a console.log file which contains what console was putting out up until the game crashed. A copy of this has been attached into the zip file below, along with a txt file containing a compile log.
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