Does this lighting look right?

Discussion in 'Mapping Questions & Discussion' started by Prop, Jul 14, 2011.

  1. Prop

    Prop L3: Member

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    Hey everyone, I've never made a big map like this before, I started off making little rooms and just quit after a wwhile and I never really got to do something big like this before. So I am taking everything I have learnt and I am unleashing all my potential into this map, this thing thats holding me back is lighting

    Does this look like a Tf2 styled lighting to you? I think somethings missing here. :bored:

    http://i52.tinypic.com/k51wl0.png
     
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    No the lighting seems fine, though that upper left silver tank looks a little too shiney.

    Are you using the proper enviromental light ents? env_sun, light_env?
     
  3. Prop

    Prop L3: Member

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    I am using the light_env but is the env_sun necessary?
     
  4. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Env_sun doesn't actually cast light, btw. It just looks nice.

    The lighting looks nice, but the displacements do not; start over and use a larger radius brush.
     
  5. Prop

    Prop L3: Member

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    Yeah the displacements were just a rough thing I did, Im gonna fix em :)
     
  6. stuntguy3000

    stuntguy3000 L1: Registered

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    I would agree with your statement :)
     
  7. clayton

    clayton L1: Registered

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    i'm not sure about the strong spotlights in areas already well lit (both outside and just inside windows/doorways). they don't make a lot of sense to me.. you should increase the lightmap scale on the brushes upon which the light falls, just to lose the hard edge (without losing the light itself), and make minor performance savings in the process. personally, i'd ditch those outside lamp props altogether.

    and just run a smooth brush over the displacement. i look forward to seeing the map.
     
    Last edited: Jul 18, 2011
  8. Dr. Spud

    aa Dr. Spud Grossly Incandescent

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    It looks fine, but I know what you're talking about with it looking just a little "off". I'd say the lighting looks a little uninteresting because almost everything is in direct sunlight. Try and put things in the scene / angle the sunlight so that more shadows get cast. Things like pulleys sticking out of the building's wall to cast shadows along it are great.

    Also be sure to make the indoor lighting noticeably different from the outdoors (the shack in the foreground looks just as bright inside as it does out). It usually helps to make the interiors a little darker or with light tinted a different color.
     
    Last edited: Jul 18, 2011
  9. Prop

    Prop L3: Member

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    Arlgiht! Thanks!