Discussion in 'Map Factory' started by Aki, Aug 14, 2012.
Not to sound mean or anything but I can see quite a few hl2 textures, which in a tf2 map feel out of place. Such as the metal beams and the ceiling texture.
You never said it was a draft until that post, and also, if you're detailing a map why would you detail it wrong and then go back and detail it correctly again? So it makes perfect sense to say something.
filter: tf in the material browser.
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