Been messing around with displacements. They are cool but seem somewhat touchy.
The main issue I'm having is when I go in game a set of displacements that looks great in editor is all split up in game.
I'm trying to do a cliff with over hang at the top. Trying to give it alot of shape so it's divided up into cubes so all edges match and all brushes have 4 sides. They are sewn and like I said look great in editor.
I think my problem is I'm probably ending up with some concave brushes. Not sure how that works exactly in the editor. In a 3d program you could make a cube convex by moving a vert and turning an edge, but you can't see/turn the edges in Hammer so I'm wondering how to make displacements that are more complex than just an exact square.
I'm trying to make brushes shaped like this (side view)
----
| /
---
but angled from 2 sides. So from the front of that brush I would drag one vert in a bit. This seems to create 'invalid solids'
The displace will be great in editor, messed up in game. If I adjust verts Hammer crashes and when I open up the auto save the displace look like they do in game.
EDIT--
OK, had an idea. the faces on the front of that brush were like this:
---
|\|
---
I flipped the brush around and now the faces are like this
---
|/|
---
That kept the face from being 'folded' inwards, now it's folded outwards so the brush shouldn't be concave anymore. It still is messed up in game though.
---------------
I've also read some about 'deleteing' sides of a displacement. When I make one I make a cube and select the sides I want to displace. The other sides don't show in editor anymore. Is this the same thing?
--------------
Is there a way to displace the sides of a cliff horizontally, or do displacements only work vertically?
=============================
Objects
I have yet figured out how to add model props to my level. I just can't find anything except the model viewer. And can't find a way to add them from it.
The main issue I'm having is when I go in game a set of displacements that looks great in editor is all split up in game.
I'm trying to do a cliff with over hang at the top. Trying to give it alot of shape so it's divided up into cubes so all edges match and all brushes have 4 sides. They are sewn and like I said look great in editor.
I think my problem is I'm probably ending up with some concave brushes. Not sure how that works exactly in the editor. In a 3d program you could make a cube convex by moving a vert and turning an edge, but you can't see/turn the edges in Hammer so I'm wondering how to make displacements that are more complex than just an exact square.
I'm trying to make brushes shaped like this (side view)
----
| /
---
but angled from 2 sides. So from the front of that brush I would drag one vert in a bit. This seems to create 'invalid solids'
The displace will be great in editor, messed up in game. If I adjust verts Hammer crashes and when I open up the auto save the displace look like they do in game.
EDIT--
OK, had an idea. the faces on the front of that brush were like this:
---
|\|
---
I flipped the brush around and now the faces are like this
---
|/|
---
That kept the face from being 'folded' inwards, now it's folded outwards so the brush shouldn't be concave anymore. It still is messed up in game though.
---------------
I've also read some about 'deleteing' sides of a displacement. When I make one I make a cube and select the sides I want to displace. The other sides don't show in editor anymore. Is this the same thing?
--------------
Is there a way to displace the sides of a cliff horizontally, or do displacements only work vertically?
=============================
Objects
I have yet figured out how to add model props to my level. I just can't find anything except the model viewer. And can't find a way to add them from it.
Last edited: