- Mar 12, 2022
- 15
- 1
basically I want the pd capzone to be linked to a capture point (if you cap it, the zone disappears until next opened where the cap will be blocked :
Here's basically what I mean;
-there are 2 pd capture zones(1 for each team) as well as 2 traditionnal (regular) caps
-the gamemode is pd so capping the regular points don't win the game
-current logic is the dev community base Found here.
-however I'd like it if capping a regular point would disable the pd cap the next time it opens up (basically rendering it useless for this timer hit until the next one)
-Also the regular capture point would have to be locked until a second timer hit to prevent a team's pd cap to be permanently locked.
I have a vague idea of how to do that but I'm not sure if the logic I'm thinking about exists
Here's basically what I mean;
-there are 2 pd capture zones(1 for each team) as well as 2 traditionnal (regular) caps
-the gamemode is pd so capping the regular points don't win the game
-current logic is the dev community base Found here.
-however I'd like it if capping a regular point would disable the pd cap the next time it opens up (basically rendering it useless for this timer hit until the next one)
-Also the regular capture point would have to be locked until a second timer hit to prevent a team's pd cap to be permanently locked.
I have a vague idea of how to do that but I'm not sure if the logic I'm thinking about exists