Dipole

PL Dipole A2

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
989
Dipole - Brushwork experimentation

A payload map by me
This is somewhat a layout test to see what the best workflow is for blending aesthetics and gameplay spaces for a planned future project, as well as seeing how more open-form layouts than I usually make play out.
I've done a lot of fancy over the top brushwork on this, it's on ~65% brushsides currently
Opening area is a spiritual successor to tarpit opening area, maybe I'll implement similar changes into tarpit if this plays well

Screenshots:
pl_dipole_a10005.png
pl_dipole_a10001.png
pl_dipole_a10006.png
pl_dipole_a10002.png
pl_dipole_a10004.png
pl_dipole_a10003.png



Custom content:
*Clouds by theatretechie
*Custom devs, cryon water, and karsch materials made by me
*Striped glass window by asg
*Forklift by rexy
*Moneyface by chin
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
989

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,331
989
*Added signage around the map to make navigation easier
*Fixed red spawning at last for A
*Made columns near B less snowbase-y
*Fixed some clipping
*Fixed broken move direction on balcony door after C (my doors are no longer closed to the public)
*Made it so that red can't flow behind blu on A through the A overlook window, now blu has a one-way jump. Hopefully this doesnt cripple red from defending pre-A bc of an engie going behind them, maybe I'll remove the entire post-A room and change up the routing in the area to cut down on track + useless space that can just be used to bypass.

Flow is probably still jank, I'm likely going to make some changes to A and D to remedy this. Routes could probably do with some consolidation and theres a bunch of fat that I think needs trimming. The map's pushtime is currently similar to pl_spectre, however without a strong central landmark as that map has, I think it just hurts the navigation and round length with aesthetics being the only thing that benefits.

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