Dipole - Brushwork experimentation
A payload map by me
This is somewhat a layout test to see what the best workflow is for blending aesthetics and gameplay spaces for a planned future project, as well as seeing how more open-form layouts than I usually make play out.
I've done a lot of fancy over the top brushwork on this, it's on ~65% brushsides currently
Opening area is a spiritual successor to tarpit opening area, maybe I'll implement similar changes into tarpit if this plays well
Screenshots:
Custom content:
*Clouds by theatretechie
*Custom devs, cryon water, and karsch materials made by me
*Striped glass window by asg
*Forklift by rexy
*Moneyface by chin
A payload map by me
This is somewhat a layout test to see what the best workflow is for blending aesthetics and gameplay spaces for a planned future project, as well as seeing how more open-form layouts than I usually make play out.
I've done a lot of fancy over the top brushwork on this, it's on ~65% brushsides currently
Opening area is a spiritual successor to tarpit opening area, maybe I'll implement similar changes into tarpit if this plays well
Screenshots:
Custom content:
*Clouds by theatretechie
*Custom devs, cryon water, and karsch materials made by me
*Striped glass window by asg
*Forklift by rexy
*Moneyface by chin