- Feb 10, 2011
- 7
- 0
Hey everyone,
this is my first post on this forum so far (introducing myself can wait) and the map is the second one I've ever worked on. No need to "Well that's pretty good for one of your first maps.", I prefer honest feedback.
I really enjoy cp_orange because of the way it looks, but the layout and gameplay is just horrible with all the open space and snipers shooting all the way to the other side of the map. This is my attempt to create a new, fun, innovative, ... a different map with a similar style.
It's a regular 4 control point map which I'm trying to make as interesting as possible for all classes. Because it has 4 control points instead of 5, I believe it can offer a different kind of flow between the points. Haven't seen a lot maps with 4 CPs.
Even tho each team has only one spawn room, there are three exits, as seen in the second screenshot. The top one which exits to the roof is closed when both teams have two points and obviously open otherwise. The bottom exit (contains a resupply locker) is closed when the team owning only has their final control point left, which makes it easier for the opposing team to go by.
There may come some more information here about the map, but I think I covered the most important one, the spawn room exits. You can see most features by looking at the screenshots or even trying the map out yourself.
I haven't had the opportunity to test out the map with real players, so I didn't even get a feeling for it myself. I hope it's as fun as I imagine
I'm considering to put a fairly long tunnel from the second RED to the second BLU control point with some little features and 2 siderooms in too. Similar to ctf_2fort, where you could sometimes find Engineers building up a small base. It'll probably be mostly underwater.
And the roofs besides the spawn rooms are a little empty as well.
Well, that's it for now.
I tried my best to make this map look as professional as possible (besides the style choice), so I'd be happy to hear some constructive feedback from you
this is my first post on this forum so far (introducing myself can wait) and the map is the second one I've ever worked on. No need to "Well that's pretty good for one of your first maps.", I prefer honest feedback.
I really enjoy cp_orange because of the way it looks, but the layout and gameplay is just horrible with all the open space and snipers shooting all the way to the other side of the map. This is my attempt to create a new, fun, innovative, ... a different map with a similar style.
It's a regular 4 control point map which I'm trying to make as interesting as possible for all classes. Because it has 4 control points instead of 5, I believe it can offer a different kind of flow between the points. Haven't seen a lot maps with 4 CPs.
Even tho each team has only one spawn room, there are three exits, as seen in the second screenshot. The top one which exits to the roof is closed when both teams have two points and obviously open otherwise. The bottom exit (contains a resupply locker) is closed when the team owning only has their final control point left, which makes it easier for the opposing team to go by.
There may come some more information here about the map, but I think I covered the most important one, the spawn room exits. You can see most features by looking at the screenshots or even trying the map out yourself.
I haven't had the opportunity to test out the map with real players, so I didn't even get a feeling for it myself. I hope it's as fun as I imagine
I'm considering to put a fairly long tunnel from the second RED to the second BLU control point with some little features and 2 siderooms in too. Similar to ctf_2fort, where you could sometimes find Engineers building up a small base. It'll probably be mostly underwater.
And the roofs besides the spawn rooms are a little empty as well.
Well, that's it for now.
I tried my best to make this map look as professional as possible (besides the style choice), so I'd be happy to hear some constructive feedback from you
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