Devil's Cornfield

Devil's Cornfield - plr_cornfield C1

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Doesnt make too much sense, having a blu rocket right next to a red one.

What are you talking about? It's an advantageous firing location. I'm just wondering how they got them through the door.
 

littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
Sep 12, 2008
1,272
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Whoooooooooooo finally some more progress! Please, please, please please give me some reactions! I need to know wether this detailing makes sense or not! (might sound weird but, ...)

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Ahh, just noticed some flaws in this one :|

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[Areaportal problem, but solved]

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Nutomic

L11: Posh Member
Feb 7, 2009
888
177
Too much concrete D:

And the 4th pic is a bit blank (walls).

Besides that, looking nice, especially the lighting.
 

TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
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last pic, bottom left, the door needs some sort of trimmings, it just seems out of place.
 

Acumen

Annoyer
aa
Jun 11, 2009
704
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loving the lighting and everything.
something came to my mind on this screen:
http://farm3.static.flickr.com/2741/4245098197_765c74244c.jpg

considering that the stones you used must be thicker than 1cm the concrete texture on the right looks a bit out of place. at least a certain part should be made out of the stones so it makes sense physically - you know what i mean ?

Acumen mumbles about microscreenshots
 
Sep 12, 2008
1,272
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Here's the new ('small') detail area in the death pit of doom in stage one. I hope you like the looks.

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I'm just keeping this thread updated of the latest edits in the map. I hope that I can release a8 in a few weeks now!
 
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