Devil's Cornfield

Devil's Cornfield - plr_cornfield C1

littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
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I personally click my mouse wheel to open links. It opens a new tab in Firefox and it doesn't disrupt my current page. But whatever. Links are better, IMO. They load faster (even though images are loaded pretty fast on most computers since only schools have a slow internet connection), take up less space, and don't require me to scroll down what should be the length of the thread when it's only 10+ images.

But no need to derail. Back to cornfield. Uhh...nice carts!
 

PMAvers

L6: Sharp Member
Jan 29, 2008
389
142
I dont know if anyone said anything about this,but their appears to be a crossover glitch in stage 2 in where both carts are stuck halfway,this happened in the US TF2maps.net server earlier today(which was fun as hell btw)and we had to start another game because of it.

But other then that i loved this map

Yeah, I had this come up last night as well. Will have to check to see exactly what version I was running, but I'm pretty sure it's the latest.
 

lana

Currently On: ?????
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Sep 28, 2009
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You can fire pill grenades and sticky bombs over some walls and occasionally right outside enemy spawn doors.
 
Sep 12, 2008
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Yeah, I had this come up last night as well. Will have to check to see exactly what version I was running, but I'm pretty sure it's the latest.

Yeah, I'm totally aware of that.. It happened on cornfield_c, so I updated with cornfield_c1... Unfortunately, it's still happening now and then :( Gotta find a better fix, but i'm having a break from mapping on cornfield atm.
 

HeaH

L8: Fancy Shmancy Member
Oct 2, 2008
553
102
I saw a very strange bug on Stage 3 today. The blue cart had a constant rollback, when someone wasn't pushing it it just simply rolled back to the beginning of the map. It happened both the times when we played through the map. I've seen it on Animus too, it's very strange.

Still, the rest of the map was great fun as always
 
Sep 12, 2008
1,272
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Whooo time for some progress. I've given up cornfield for a while, but now I'm absolutely back! Here are some pictures for you:

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Yes, that's right, that's the first stage! Stay tuned for moar.

-dbp out.
 

Sgt.Sausage

L420: High Member
Dec 5, 2008
420
103
Nice detailing, glad you back to work on this, been one of my favorite plr maps from the start of the contest, but still needs lots of work.

Good luck
 

Tinker

aa
Oct 30, 2008
672
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Yeah, it seems strange. You could say that on Granary, the rockets are aimed at the roof WHILE INDOORS, but at least that didn't have an opening :p
 

lana

Currently On: ?????
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Sep 28, 2009
3,075
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Doesnt make too much sense, having a blu rocket right next to a red one.

What are you talking about? It's an advantageous firing location. I'm just wondering how they got them through the door.
 

littleedge

L1111: Clipping Guru
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Mar 2, 2009
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Sep 12, 2008
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Whoooooooooooo finally some more progress! Please, please, please please give me some reactions! I need to know wether this detailing makes sense or not! (might sound weird but, ...)

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Ahh, just noticed some flaws in this one :|

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[Areaportal problem, but solved]

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