Developing Puzzle Game [with pics]

Discussion in 'Mapping Questions & Discussion' started by Blue552, Nov 9, 2009.

  1. Blue552

    Blue552 L3: Member

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    So I decided to make this puzzle in which two players try to outwit each other, much like checkers. The only difference being that this game is played with guns.

    I present to you, the Sentry Game.

    Basis:

    So far you start with a basic grid of Sentries seperated by walls.

    [​IMG]

    Each player is given a control panel which is a scale version of the grid.

    [​IMG]

    Shooting the walls on the control panel lowers the walls on the grid, allowing enemy sentries to attack each other.

    [​IMG]

    Despite thinking that this is straight forward, there are many different variations which can all change the flow of the game, even the direction a sentry is facing is very important to note.

    [​IMG]
    This particular game led to RED being up by a level 2 sentry despite a symmetrical grid.

    Whoever is left with a Sentry still standing is the victor!

    [​IMG]



    Current Version:

    A static sentry setup in a 3x3 grid. Each player starts with three level 1 sentries and a level 2 sentry.

    Whichever team destroys the opposing level 2 sentry first gets a bonus level 1 sentry.

    Players can heal one of there own sentries for 50HP once per turn.

    Future Plans:

    There is a lot I want to do to this, here is a list of maybes:

    - Ability to rotate sentries

    - Ability to upgrade sentries after a certain number of points

    - Brings walls back

    - A 4x4 Grid

    There can also be different game modes, like moving platforms with stationary walls.

    Each team can only control their own team walls.

    My biggest plan, which I think is the best is to create random, yet balanced sentry layouts - So no game is the same.

    I want complete randomness when it comes to the sentry layout [yet mirrored for the other team]

    Doing this with as small number of entities Is the difficult part. Would get messy if I needed 12 case_logics followed by many more logic entities. This may be the case though.



    Don't worry I also plan to make the map itself as pretty as possible with many cool secrets.



    I post this because I want to hear if you had any useful suggestions or ideas?
     
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  2. Micnax

    aa Micnax I maek map

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    Excellent. Looks like fun.

    -Ability to rotate sentries could be done, but it'd be hard to do.
    -Upgrading could be simple.
    -Bringing walls back is simple.
    -4x4 grid kinda takes the point of Noughts and Crosses away... but it can be done.
     
  3. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    innovative and creative. cant wait to try it.
     
  4. Owlruler

    Owlruler L12: Fabulous Member

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    - func_momentary_rot_button with some clever inputting and outputting.
    - math counter added to with the sentries OnDestrotyed output. math counter InValueing to a logic case that has a case for how many points, and AddOutput with sentry level.
    -func_door?
    -simple