KotH Defusal

Discussion in 'Map Factory' started by Roll, Dec 28, 2013.

  1. Roll

    aa Roll -in a daze-

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    RED defends two control points while BLU tries to deliver the intelligence to either of them. If BLU does not capture either point before time runs out the victory goes to RED. If BLU succeeds in capturing and defending any control point until their timer ends, then BLU wins the round. BLU can only capture points if the carrier is also present on the point. If RED reclaims a captured point, BLU's timer is reset.

    I started this map because I lost the files for my older maps. Gamemode inspired by Counter-Strike's defusal gamemode and is subject to change.

    Currently setup time isn't shown on the clock and is only audibly given.
     
    Last edited: Jul 1, 2014
  2. Berry

    aa Berry if you read this you're a nerd

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    Interesting to play (<3 more people not doing meta official gamemodes), needs some form of defense for blue on the CPs that aren't accessible/usable until they own that control point, it's too easy to lose them (once blue caps, it's very quick and easy for red to cap back, giving them the round). Don't give up on the 'cap back and have red win' though.
     
  3. Roll

    aa Roll -in a daze-

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    Updated to A3 with a new flag-based gamemode. The flag is needed to cap points and points can be recaptured over and over until someone's timer ends. Interested in how this will play, but gamemode is still subject to change.

    [​IMG]
     
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