RED defends two control points while BLU tries to deliver the intelligence to either of them. If BLU does not capture either point before time runs out the victory goes to RED. If BLU succeeds in capturing and defending any control point until their timer ends, then BLU wins the round. BLU can only capture points if the carrier is also present on the point. If RED reclaims a captured point, BLU's timer is reset. I started this map because I lost the files for my older maps. Gamemode inspired by Counter-Strike's defusal gamemode and is subject to change. Currently setup time isn't shown on the clock and is only audibly given.