Decompiles inaccurate

Discussion in 'Mapping Questions & Discussion' started by sevin, Apr 4, 2014.

  1. sevin

    aa sevin

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    I don't know if it's just me messing up, but everytime I decompile with BSPSource or get the already decompiled Valve maps from this site, I'm missing tons of obvious stuff. Sometimes I'm missing control points, sometimes I'm missing entire 3d skyboxes, props, and other random things on the map. But it's no small amount either, I'm usually missing tons of obvious props and such.

    I know decompiling isn't completely accurate, but I wouldn't expect it to be missing as much as it is. Do I have to turn something on or some option or something to make it work? And yes, all the visgroups are on when I check.
     
  2. Beetle

    Beetle L9: Fashionable Member

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    That's all still completely normal, decompiling being limited and whatnot.
     
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  3. sevin

    aa sevin

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    I decompiled Borneo just to see how his 3D skybox was done and it literally wasn't even there. The skybox for it was there, but there was nothing inside. Extremely limiting.
     
  4. Beetle

    Beetle L9: Fashionable Member

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    Besides inaccurate, Inconsistent is a good way to define the decompiling process. Sorry that this particular one didn't yield good results.

    You could always try unticking other entities in the decompiling window of vmex to see if it'll do better.
     
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    Last edited: Apr 4, 2014
  5. sevin

    aa sevin

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    I use BSPSource because I thought vmex was broken. Is it better still?
     
  6. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Disabling certain options on the decompile is usually what helps, because the problems you describe sound like when the decompiler runs into something it doesn't understand (newer format or something) and chokes up giving you an incomplete VMF.
     
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  7. sevin

    aa sevin

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    So I could potentially fix some of my problems if I use vmex instead of BSPSource and untick some entities? BSPSource doesn't give you that kind of control I don't think.
     
  8. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Possibly. At the very least I know VMEX can give you a detailed log of what it is doing or what is going wrong.
     
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  9. sevin

    aa sevin

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    Ok, I'll give it a go. Thanks Snark! And I assume the latest version is the one I want?
     
  10. Beetle

    Beetle L9: Fashionable Member

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    yes, though I feel like even the latest version is really old.
     
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  11. popcorp

    popcorp L1: Registered

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    When i decompile a map (cp_steel in my case) and just compile it again (didn't change anything), Area portal breaks and i get this

    [​IMG]

    How do i fix Area portal problems?
     
  12. wareya

    wareya L7: Fancy Member

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    happens with any decompiler, I end up just remaking every areaportal
     
  13. popcorp

    popcorp L1: Registered

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    Yeah but i still didn't figure out how to make (fix) Area portals, Help?
     
  14. YM

    aa YM LVL100 YM

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