SD Decloak a4a

A remake of a map that was a remake of a gamemode swap of a Valve map.

  1. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Decloak - A remake of a map that was a remake of a gamemode swap of a Valve map.

    This is a remake of my first map, sd_cloak. Sd_cloak was a remake of an unreleased map I made that I also named sd_cloak. That sd_cloak was a combination of "cloak" and "cp_cloak", both of which were Valve made maps.

    Lost? Good. Me too.

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    Out in Midwest America, deep in an unnamed forest, there is an abandoned Mann Co. base. In this Mann Co base, there is a rocket, filled with precious information. We don't want anyone blowing it up. That's why you're going to blow it up.
     
    Last edited: Jul 24, 2016
  2. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    We playtested your map on our server recently. You can download the demo file here, and can see the feedback here. The best way to use this is to watch through the demo - look where people go and don't go, what classes they play and don't play, and where most people die. Make sure to pay attention to the ingame text and voice chat. On the feedback site, if you Claim your map, you can download the feedback as a vmf, which you can then copy into your map vmf to have all the feedback in the right place.
     
  3. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    - Reworked spawn rooms. Now only 2 players on each team spawn near the bomb. The other spawn forward.
    - Reduced both teams respawn times to 7 (from 20).
    - Added a small buffer to the cave spawn rooms
    - Removed second announcer voice clip (The Austalium will be the austrailium will be...)

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    To do next version:
    - Add jimijam jars
    - Improve cave design
    - Add light detailing

    Read the rest of this update entry...
     
  4. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    VIDE isn't packing models. Odd.

    - Fixed missing textures and models
    - Replaced smaller rocket and clamp with much larger rocket
    - Reworked capture zone. You now have to put the bomb on the rocket
    - Fixed BLU not being able to leave their spawnroom
    - Removed top and cave spawnrooms
    - Made the capture point glow
    - Other misc changes

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    To do next version
    - Add custom content?
    - Rework radio tower building
    - Start detailing
    - Fix bug with capture zone glow.

    Read the rest of this update entry...
     
  5. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    No more updates for this map until after the jam. I'm done for now.

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    - Greatly extended the map
    - Reduced bomb cooldown to 10 seconds (from 15)
    - Reduced bomb setup to 15 seconds (from 45)
    - Moved back the spawns and rebuilt them
    - Fixed BLU spawn not having respawnvisualizers or working resupply cabinets
    - Added another exit from spawn
    - Reworked radio tower building. It is now much larger, and no longer has a radio tower
    - Fixed not being able to see the capture point from all sides
    - Other Misc changes

    Read the rest of this update entry...
     
  6. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    I'll post screenshots of the new version later.
     
  7. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

    Messages:
    947
    Positive Ratings:
    1,289