- Dec 21, 2008
- 481
- 33
Thanks everyone for helping test my map. Ill try to figure out a way for the trip from spawn to end to be shorter, although i think itll be easier to add a second spawn where that bottom building that sticks out is next to the final point. Then have it act as a forward spawn ehen the opposing team pushes the cart to the tunnel. I think this will force the action more towards the latter areas, but also keep the team thats lagging on its toeas to catch up and disable the other teams first spawn.
I need ideas to help add cover to the final area though heres some pics.
I need ideas to help add cover to the final area though heres some pics.


