Deadend

PL Deadend b3

venguard

L1: Registered
Mar 31, 2008
22
3
I Found this in my maps folder today, it an old map i never got to finish, but with 2 weeks holiday coming up i might as well put some time into it and finish it.

There has been no blance testing done on this dont expect anything amazing
 
Last edited:

tyler

aa
Sep 11, 2013
5,100
4,621
I don't think this map will go anywhere

In all seriousness, it looks interesting. I wanna play it.
 
Mar 23, 2010
1,874
1,699
detailing looks really neat.
 

Prop

L3: Member
Jun 17, 2010
109
24
in the second last picture those concrete block things dont look in place..

other than that looks very interesting
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Too much white and grey, needs more colour. Especially when it comes to player orientation.

You could also do with increasing the brightness of your lights, it's all rather mute.
 

sighmon

L1: Registered
Apr 1, 2010
5
0
Hey, Venguard. We've been playing your Deadend payload map on our Payload Extreme server at No-Heroes.com. We love new maps (currently running 24 maps on that server) so it's been getting some play time.
I think the one complaint is how difficult it is to cap the second point. Just a couple of engies can hold it w/o too much trouble. As a suggestion, moving the Red spawn back to the final spawn point after Blu caps the first point might help alleviate the bottleneck. As it is now, Red practically spawns over the action.
Feel free to pop by the no-heroes.com forums if you want to say hi or get any feedback.
Thanks for the map, btw.