- Nov 30, 2009
- 71
- 15
Well, this is my FIRST map I've ever made in Hammer, so...it's...shit.
Tell me whatcha think!
Tell me whatcha think!
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im not sure, but you can get jpgs with "bind f5 jpeg"
Im not sure about the forum, but you can get jpgs with "bind f5 jpeg"
Except jpeg is a horrible format that nobody should be allowed to use
If you must, bind jpeg to f6, but keep the lossless .tga to f5, where you can convert it to another lossless format like .png
just use ''jpeg_quality 100''
Except jpeg is a horrible format that nobody should be allowed to use
If you must, bind jpeg to f6, but keep the lossless .tga to f5, where you can convert it to another lossless format like .png
The JPEG compression algorithm is at its best on photographs and paintings of realistic scenes with smooth variations of tone and color. For web usage, where the bandwidth used by an image is important, JPEG is very popular. JPEG/Exif is also the most common format saved by digital cameras.
On the other hand, JPEG is not as well suited for line drawings and other textual or iconic graphics, where the sharp contrasts between adjacent pixels cause noticeable artifacts. Such images are better saved in a lossless graphics format such as TIFF, GIF, PNG, or a raw image format.
That's completely normal. When the map is compiled it will act normally.
if you have light entities or else it will be a black square
sorry didnt think about that in my last post, you just have to place a couple of lights around your level.
Adding light 200-500 is a good level for brightness.
Lighting is hit or miss and is something you have to get used to in a sense
but as you can see in valve maps and the nice custom ones here, lighting can set the mood for a level.