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Cubemaps vs Edicts

Discussion in 'Mapping Questions & Discussion' started by Kill_the_Bug, Jan 8, 2013.

  1. Kill_the_Bug

    aa Kill_the_Bug

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    hmm

    I know cubemaps are entities and that they can count (?) towards edicts total of 1600.

    But after you have built the cubemaps, do they still remain or can you get rid of them somehow and lower the count again?
     
  2. tyler

    aa tyler snail prince, master of a ruined tower

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    They remain after the build command, and if you removed the entities themselves I would imagine the cubemaps would break because the engine decides which reflection to use based on how close the player is to any given cubemap. They do also count toward your limit, yes. I suggest combining props and cutting down on extraneous logic.
     
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  3. henke37

    aa henke37

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    Last edited: Jan 9, 2013
  4. tyler

    aa tyler snail prince, master of a ruined tower

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  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Cubemaps do not count towards edicts. They are another internal/hammer entity that, like func_detail, does not actually exist post-compile in the BSP. The env_cubemap information is stored in the aforementioned lump 42 and the cubemap textures are created with location info in their filename.
     
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  6. tyler

    aa tyler snail prince, master of a ruined tower

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