CTF_Twin_Factories

CTF CTF_Twin_Factories a3_2

Mightymudkip

L1: Registered
Jul 13, 2019
34
3
TwinFactories - Two factories with a watermill in the center of each. Intel on the top floor.

Two factories with a watermill in the center of each. Intel on the top floor. Gazebo in the between the two in the courtyard.

I feel like I've seen this in a commercial or something.

My goal for this is to not add art until there are no complaints. That's how level design works.
 

Mightymudkip

L1: Registered
Jul 13, 2019
34
3
I knew this map was going to be hated so thanks for your input.
  • The factories are now wider and are only two floors with the respawn in higher.
  • There are now walls around the map border.
  • No fence in-between factories.
  • The steel grid texture ramps from the second floor replace the ramps from the first floor for more open space.
  • The brushes that looked like fences on those ramps are now walls.
  • There's also more light and a new texture for the wheel.

Read the rest of this update entry...
 

Mightymudkip

L1: Registered
Jul 13, 2019
34
3
I'm trying this layout for the outside courtyard and trailer loading bay:
  • the loading bay is in front now, goodbye fashionable front entrance.
  • the gazebo is on an elevated landing
  • in between the two buildings is now a (WIP) river
  • a third entrance was made on the far side of the building.
  • a front entrance for the map was made with the gate ajar and two trucks fighting to get in (kind of like in a commercial I think)
20191103235134_1.jpg

this is just one idea for an exterior. I could make a whole new one just to test.

Read the rest of this update entry...