ctf_solstice

CTF ctf_solstice _a2b

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
597
463
Tiftid submitted a new resource:

ctf_solstice - Demon's Souls (2009)

A Delivery CTF map with an all-around gothic theme mixed with some (not-so-well) hidden SpyTech.

Deliver your team's flag to the enemy vault to open it and find out what lies inside.
Do this 3 times to win.

Your flag is disabled for 30 seconds after the round starts, and for 30 seconds after each time you capture it.

There's a large chasm between the two team's spawns, and in case you're wondering, it's pretty cool.

Read more about this resource...
 
Mar 23, 2010
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this bit is so cool!!! the insides especially
 

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
597
463
Tiftid updated ctf_solstice with a new update entry:

A2 - The delete-en-ing

  • Deleted approximately half of the map
  • Added more gameplay depth (and death pits!) to the remaining half to compensate

  • There is now a proper capture bell sound when a team captures
  • Although I recognise that the vault capture timer may be unnecessary, it stays for this version at least

- Map-escape bug involving rocket jumping out of the top of the mansion has been fixed

Read the rest of this update entry...
 

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
597
463
Tiftid updated ctf_solstice with a new update entry:

A2B - The Temporary Solution

-Increased each team's respawn wave time to 9 (was 8)
-Added a round timer
-This timer starts at 8 minutes, and resets to 8 minutes each time a flag is captured
-There is no CTF overtime
-The maximum amount of time a match can take is therefore 30 minutes
-When the timer expires, it is a stalemate - none of that "cap the flag once and camp until the timer makes you win" shit

Read the rest of this update entry...