Hello all. I've been working on a map for a few weeks. It's my first real map and wow, have I learned a lot. I did many things wrong while making this map, but that's all part of learning right? Well, now I have to decide whether this thing is worth saving. I really like it though and think it would be a lot of fun if I can get the kinks worked out - mainly optimization. I know it would run like a dog on a lesser computer, I've got a pretty good one.
The Smuggler
A Team Fortress 2 Capture the Flag map with a center control point. Owning the control point grants your team access to the mining cart train that moves in between the 2 base’s dock. The dock has 3 doors in different parts of the base which are also restricted to point owners (you can exit either dock at any time, but your team must hold the control point to enter either dock). Failure to keep the control point makes getting in the enemy base harder, defending your base almost impossible, and even limits movement within your own base because access to your own dock is unavailable.
By domenachi at 2008-02-19
By domenachi at 2008-02-19
I still have plenty to do, especially visually. It’s a long way from the standard TF2 art direction. If it works out in beta I will be trying to make it look more like TF2 is suppose to.
There's probably also some unfixable issues in regard especially to not matching the minimum requirements of the game. One of the 'no-no's I did was to make a big center area, which probably can't be optimized much more than it is.
I'm not really sure what to do from here though. Any advice would be appreciated. I feel like before putting any more time in it, I should find out whether it's any fun or not. Are there servers out there that like to try out new beta maps?
thanks for any help.
The Smuggler
A Team Fortress 2 Capture the Flag map with a center control point. Owning the control point grants your team access to the mining cart train that moves in between the 2 base’s dock. The dock has 3 doors in different parts of the base which are also restricted to point owners (you can exit either dock at any time, but your team must hold the control point to enter either dock). Failure to keep the control point makes getting in the enemy base harder, defending your base almost impossible, and even limits movement within your own base because access to your own dock is unavailable.

By domenachi at 2008-02-19

By domenachi at 2008-02-19
I still have plenty to do, especially visually. It’s a long way from the standard TF2 art direction. If it works out in beta I will be trying to make it look more like TF2 is suppose to.
There's probably also some unfixable issues in regard especially to not matching the minimum requirements of the game. One of the 'no-no's I did was to make a big center area, which probably can't be optimized much more than it is.
I'm not really sure what to do from here though. Any advice would be appreciated. I feel like before putting any more time in it, I should find out whether it's any fun or not. Are there servers out there that like to try out new beta maps?
thanks for any help.