ctf_nile

CTF ctf_nile Beta 2 - Revert and Reverb

Gismo Gaming

L2: Junior Member
Jan 29, 2016
63
5
Gismo Gaming updated ctf_nile with a new update entry:

Alpha 10 - Spawn Changes

Removed the bottom route out of spawn, removed the side exit from the spawning area, and routed it through the garage area.

Removed the upper area in mid, hope this will focus the action toward the gate area and the sphinx more.
Added a side passage where the upper area in mid used to be, it is enclosed by should allow for some flanks

Raised the skybox ceiling a bit

Reworked the bit around the main exit/entrance to the garage a bit more since I removed the side exit out of the spawn

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Gismo Gaming

L2: Junior Member
Jan 29, 2016
63
5
Gismo Gaming updated ctf_nile with a new update entry:

Alpha 11 - Not Really Detailed, Detailing

Did a lengthy lighting pass over the map (no more floating/ ghost lights)
Added fans to the cafe area
Started work on texturing the map (Building by the sea, cafe ceiling, sphinx indoor platform). not quite enough for this release to be considered a beta
Added some rocks and ground clutter around the middle area
Added a light in the barrel room
Added air conditioner to the top of cafe

Frog add

Note: this is probably the last alpha release until beta hits

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Gismo Gaming

L2: Junior Member
Jan 29, 2016
63
5
Gismo Gaming updated ctf_nile with a new update entry:

Alpha 12 - No More Wine!

Yes yes, we removed the wine cellar, but on the plus side we added some details

Changelog
Raised the floor in the pyramid pit a bit (along with all the triggers as well [Should not allow triple jumps out of the pit])
Fixed several texture overlaps/ dev textures being off
Fixed all lanterns to the ground/ box

Removed the wine cellar area, that section is now super dull, but it should focus gameplay toward the sphinx more
Added an interior area to bypass the archway and sphinx...

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Gismo Gaming

L2: Junior Member
Jan 29, 2016
63
5
Gismo Gaming updated ctf_nile with a new update entry:

Alpha 12ex - Fixes

Improved no draw around the map
Fixed odd bit protruding from the tunnel entering the sphinx (by the water)
Fixed the golden pointed bit not being attached to the decor post

Fixed logic, now flags should be capturable (had to revert to pure CTF w/ custom outline colors instead of attack/defend logic)
Lit up the boxes under the ramps in mid
Added lights to the middle room

Added boxes to the carts next to the windows in mid so jumps are easier to pull off

Moved the ramp up to the paw back...

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Gismo Gaming

L2: Junior Member
Jan 29, 2016
63
5
Gismo Gaming updated ctf_nile with a new update entry:

Alpha 13 - Revamp!

Basically scrapped all of the maps and started from square one in an effort to condense the map as much as possible.

Features a new watery route around the cafe with a massive deck perfect for fighting eating chicken.
All areas within the old map's pyramid are here in spirit, except reworked to fit the new layout.
Added an arrow in the spawn rooms to indicate where the flag is spawning from.

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Gismo Gaming

L2: Junior Member
Jan 29, 2016
63
5
Gismo Gaming updated ctf_nile with a new update entry:

Alpha 14 - Getaway

Replaced the coast pyramid entrance with a one-way, quick escape, trap door

Improved the ability to jump out of the water by lowering a small section downwards
Fixed the odd texturing on the shipping and receiving side of the pyramid
Adjusted the height of the buildings in the center of the map
Adjusted the height of the clipping around the pyramids to hit the skybox
Added clipping to the back of the tents to make players not get stuck
Fixed a tiny seam near the spawn room archways...

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Gismo Gaming

L2: Junior Member
Jan 29, 2016
63
5
Gismo Gaming updated ctf_nile with a new update entry:

Alpha 15 - Lotso Changes

Added a 30-second setup time at the start of the round. After capture, the captured flag is disabled for 7 seconds to reduce the speedy capping of the flag

Added a new underground passage area that connects the coast side of the pyramids, old blueprint room (which has been reworked as a result), and a small building partially inside of the operations for both pyramids.

Added particle effect which plays when a flag has been captured above the pyramid where it is captured.

Dropped the...

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Gismo Gaming

L2: Junior Member
Jan 29, 2016
63
5
Gismo Gaming updated ctf_nile with a new update entry:

Alpha 16 - Sandstone Changes

Completely reworked the interiors of the pyramids to help ward off rouge engineers dominating every entrance into the pit.
Reverted the big archway back to a normal size to reduce sightlines (trust me I tried a bunch of odd stuff and it never looked good, so this is my compromise)
Fixed seam issue in the underground area
Fixed red's quick escape hatch not working
Added a few boats, and quickly sunk them, in the water. Should allow being climbed up on.
Added a displacement to the sandy bottom...

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Gismo Gaming

L2: Junior Member
Jan 29, 2016
63
5
Gismo Gaming updated ctf_nile with a new update entry:

Beta 0 - Texturing galore!

Starting work on getting textures sorted out for the map
The only places not textured nicely are the middle area between spawns and the spawns themselves.

Made the pit more inviting
Adjusted HDR brightness as per feedback
Increased the height of the cafe building to stop people from peaking over
Added a fence by spawns to stop, at the very least, people from getting sniped from the cafe.

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