nightwatch
aa
- Sep 7, 2012
- 638
- 501
Hey! Nice looking map. I ran through it a few times, and here are my thoughts:
The ledge in the picture below is a little awkward for the attackers. It isn't very high, but you have to jump to get past it, meaning that it puts you at danger of being pushed back if you take damage when trying to get in. Considering that the inside of that room is the default sentry spot, you might want to either take out the ledge, or put a ramp up to it for the attackers.
If you had intended it to be a window, it doesn't line up with your other window.
Not quite sure what this is. I like the idea of ambushing people, but this ledge seems kind of unexplained and random.
This forward spawn is almost within sight of the point that needs to be captured. Seems a little close in my opinion. Are the forward spawns necessary? It's a pretty small map.
Interesting little glitchiness in the corner. https://dl.dropbox.com/u/48151262/cp_crude_a20003.jpg
Rather strange hiding spot. Is this necessary?
This is a little visually obtrusive.
This spot might be a little overpowered with the height advantage, plus most classes can't get up here.
See above.
All in all it looks fun, though B looks like it was thrown in as an afterthought (which it was, if I remember your earlier post...
). That said, I think that B might have a fun gameplay mechanic where the little box you can set up your defenses in is in front of the point, without an easy access to the point. I guess gameplays will show whether this is true or not.
Great work so far, I look forward to seeing it in a gameday!
The ledge in the picture below is a little awkward for the attackers. It isn't very high, but you have to jump to get past it, meaning that it puts you at danger of being pushed back if you take damage when trying to get in. Considering that the inside of that room is the default sentry spot, you might want to either take out the ledge, or put a ramp up to it for the attackers.

If you had intended it to be a window, it doesn't line up with your other window.

Not quite sure what this is. I like the idea of ambushing people, but this ledge seems kind of unexplained and random.

This forward spawn is almost within sight of the point that needs to be captured. Seems a little close in my opinion. Are the forward spawns necessary? It's a pretty small map.

Interesting little glitchiness in the corner. https://dl.dropbox.com/u/48151262/cp_crude_a20003.jpg
Rather strange hiding spot. Is this necessary?

This is a little visually obtrusive.

This spot might be a little overpowered with the height advantage, plus most classes can't get up here.

See above.

All in all it looks fun, though B looks like it was thrown in as an afterthought (which it was, if I remember your earlier post...
Great work so far, I look forward to seeing it in a gameday!