About to dive into the ending area of Stage 2 in a bit, overhauling a ton of it. The goal is to make it more of a divided off area in itself, sort of like the second half of Goldrush Stage 2. There will be a divider with a few nice sniper lanes, this will connect to something similar to the current upper area with drop down. The middle level with the cart with go through a big S/U turn shape (the common one used a ton) and then STRAIGHT to the point, no zig zags to worry about. There will be a building to the right of the track for cover, and for a place to deploy ubers from. The upper level will connect to this via drop down. The lower level below the cart will stay pretty similar to how it is currently, may need to be adjusted slightly, however. This should make the previous area safer for Blu to gather up, and provide a better way to defend the final area. Hopefully this improves the fun-factor of the area dramatically. I will be borrowing from a lot of Goldrush 2-B area gameplay concepts, but hopefully I will have enough things that set it apart. Don't want to clone it, but I want to go with similar gameplay.