cp_woodhill

CP cp_woodhill b3

onra77

L1: Registered
Feb 16, 2017
48
17
cp_woodhill - 2CP Attack/defense map for the connect 5 challenge, wood factory at night.

Hi everyone, I am making this map for the connect 5 challenge.

uqLKggC.png


My map is a wood factory at night, it is a 2CP attack/defense.

It contains sawblades, development textures, a deadly water current, and much more in the times to come.


==Screenshots==


View attachment 71144
Blu team spawns on the right and must go through the wall on the left


View attachment 71147
First capture point above a deadly water current (notices the numerous blades)


View attachment 71148
Last CP


View attachment 71145
The different roads available after the first capture point


View attachment 71146
Wall of blades !


This map is too dull, I know, I haven't worked a lot on lightning.


I am also making a vlog (english subtitles) to show the advancement of my map. Feel free to subscribe. I will also publish the new videos in reply to this topic.

Playlist link: https://www.youtube.com/playlist?list=PLwdFMEcRoBxfw98CQl9cRDWuY9u8z083z&disable_polymer=true
 

onra77

L1: Registered
Feb 16, 2017
48
17
===Dev logs (french audio, english subtitles)===


Presentation video:




Dev log #1




Dev log #2




Dev log #3

 
Last edited:

onra77

L1: Registered
Feb 16, 2017
48
17
  • New layout around central point
    • Mid spawn now have two exits and automatic doors
    • There is a new tunnel between blu pit and mid point
    • A LOT less saws
    • More covers, less long sightlines
    • Passages that goes under the point
  • Lighting and details reworked
    • Less 255 255 255 200 lights
    • Sewer tunnel is not carved anymore, and is smoother
    • point_spotlights !
    • More decals
    • Ceiling props
    • Slightly less "woodhill" decals
  • Changed round timers from 5min + 7 to 8min + 7
In the next version, I am going to make a better big sign and add some more custom decals.

20180525205051_1.jpg 20180525205134_1.jpg 20180525205152_1.jpg

Read the rest of this update entry...