Hey there, i downloaded your map and ran through it.
1. You forgot to add at least one info_observer_point, which can crash servers(?) and will put a spectator cam into origin, which in your case is somewhere inside a big brush, causing it to look very weird.
2. You literally stole mid from cp_orange. Aside from that fact, this will never make for good gameplay. The whole TF2 combat system doesn't work with all players trying to get up a 64hu ramp, and the height difference between the CP and the lower area is so big that damage falloff will make any kind of combat take hours.
3. You also seem to have taken the cap time from cp_orange, because every point takes >30 seconds to cap.
3. You can see every single CP from your spawn room.
4. Players start right next to second, which also has a captime of said 30+ seconds, and the only non-explosive-jump way to get there is by walking past the enemy team's spawn. You can even shoot from your spawn, then fall back, and because the cap time is so long, that means noone will cap those points ever.
5. Last is more of the same, except that you have to push even further past the enemy spawn. It also has 30+ seconds cap time. Last points usually have a very very short cap time.
6. Your map is pretty much just 1 path. There is a second, upper path, but that one is only reachable by an alternate spawn exit which takes (and i counted) 13 seconds to reach from the spawn points as a normal speed class - And it is just a long, long, long bridge leading to nothing except mid (13 seconds later than everybody else,) the enemy alternate spawn door, and certain sniper death. This means even before pushing through the enemy spawn, you have to get through a 256hu wide choke (and travel about 512hu from there to even start capping.)
7. Your map obviously has at least one leak.