- Oct 21, 2008
- 28
- 12
Looneybin is a 3 point gravel pit style map. With each area different from the previous area. The premise is that Blu are the escaping mental patients, and Red is the security forces trying to stop them.
Each area serves a distinctive theme, or will be themed in a distinctive manner.
Point A represents a heli-pad, an emergency intake to the clinic. The theme is industrial and some spytech. The cap point itself is located on the heli pad, it is flanked by a variety of buildings. The area in itself is rather open, and spaces are rather large. Despite this it pretty much funnels down to 3 direct paths for Blu to take to A. The point is designed now with a variety of sentry spots.
Point B is the actual lobby area. The point itself is in the middle of the lobby, over looking a nice out door area. The area combines nicely with height variation as well. With a upper walk way for Red to defend from, plenty of lower sentry Spots. For Blu, a upper area with a drop down to the lower area. Or to fire down on sentries from. One of the more prominent features is the large open window, with a doorway that allows Blu or red to come at the point from behind. However fall off the balcony leads to certain doom.
Point C is the last area, this area is alpine themed. The C point is on a tower itself, the tower represents the security tower for red. Red actually spawns inside the tower, and has multiple options to reach the top of the tower. C is a nice mixture of open areas and closed areas. The actual tower itself is very open, the pre-emptive buildings are more closed in, and are tightly inter twined. Allowing for easy passage to C, as well as a mini forward bases for Blu, or nice defense areas.
The map is currently A1, and has gone through pre emptive tests, on two separate servers. The map is developed by Andysss456, and SoulNothing. Andy is the developer of cp_gydan. He is very skilled and very helpful in the design process. Soul is a noob mapper, and has caused great hair loss to the very patient Andy. Soul’s main purpose is creative thought process
.
Thanks To
Captain Mental and the Mental Clinic server for helping us test the early versions.
- The -E}{G- group for internal testing.
- Arhurt (maker of ctf_aerospace) and Icarus (pl_waste) for testing the map with us and giving great feedback.
- Immortal-D and Dr.Pepper from TF2maps.net for great feedback.
- VelvetFistIronGlove for use of his reskinned rock models.
- Mic for use of his heavy weapons guy on a stretcher model and his old wheel chair prop.
- Artesia for use of his development textures.
FpsBanana Link
Pics
Point C
Point B
Point A
Each area serves a distinctive theme, or will be themed in a distinctive manner.
Point A represents a heli-pad, an emergency intake to the clinic. The theme is industrial and some spytech. The cap point itself is located on the heli pad, it is flanked by a variety of buildings. The area in itself is rather open, and spaces are rather large. Despite this it pretty much funnels down to 3 direct paths for Blu to take to A. The point is designed now with a variety of sentry spots.
Point B is the actual lobby area. The point itself is in the middle of the lobby, over looking a nice out door area. The area combines nicely with height variation as well. With a upper walk way for Red to defend from, plenty of lower sentry Spots. For Blu, a upper area with a drop down to the lower area. Or to fire down on sentries from. One of the more prominent features is the large open window, with a doorway that allows Blu or red to come at the point from behind. However fall off the balcony leads to certain doom.
Point C is the last area, this area is alpine themed. The C point is on a tower itself, the tower represents the security tower for red. Red actually spawns inside the tower, and has multiple options to reach the top of the tower. C is a nice mixture of open areas and closed areas. The actual tower itself is very open, the pre-emptive buildings are more closed in, and are tightly inter twined. Allowing for easy passage to C, as well as a mini forward bases for Blu, or nice defense areas.
The map is currently A1, and has gone through pre emptive tests, on two separate servers. The map is developed by Andysss456, and SoulNothing. Andy is the developer of cp_gydan. He is very skilled and very helpful in the design process. Soul is a noob mapper, and has caused great hair loss to the very patient Andy. Soul’s main purpose is creative thought process
Thanks To
Captain Mental and the Mental Clinic server for helping us test the early versions.
- The -E}{G- group for internal testing.
- Arhurt (maker of ctf_aerospace) and Icarus (pl_waste) for testing the map with us and giving great feedback.
- Immortal-D and Dr.Pepper from TF2maps.net for great feedback.
- VelvetFistIronGlove for use of his reskinned rock models.
- Mic for use of his heavy weapons guy on a stretcher model and his old wheel chair prop.
- Artesia for use of his development textures.
FpsBanana Link
Pics
Point C


Point B


Point A

