- Sep 10, 2016
- 630
- 480
cp_icytouch - This Hallow's Eve, Gorge disguises itself as Gravelpit!
A Gravelpit-type map.
The biggest problem with Gravelpit historically is that RED abandons A since it's easier to defend B, since BLU has to take B anyway.
And historically there has also been a solution to this - to make it so that BLU can go ahead and take C after either A or B is capped. Thereafter, BLU can cap the other point that's not C to gain an advantage in attacking C.
I decided to not do this; in this map, when BLU caps A or B, they also cap the other point, and the connectors between that point and C (as well as the connector between A and B) become teleporters that take players to their spawn.
BLU also gets a forward spawn on the point they captured.
Hopefully, this makes it easier for RED to get to C after BLU gets a capture, and removes any illusion of RED needing to defend the point they're on after the other one is capped.
A Gravelpit-type map.
The biggest problem with Gravelpit historically is that RED abandons A since it's easier to defend B, since BLU has to take B anyway.
And historically there has also been a solution to this - to make it so that BLU can go ahead and take C after either A or B is capped. Thereafter, BLU can cap the other point that's not C to gain an advantage in attacking C.
I decided to not do this; in this map, when BLU caps A or B, they also cap the other point, and the connectors between that point and C (as well as the connector between A and B) become teleporters that take players to their spawn.
BLU also gets a forward spawn on the point they captured.
Hopefully, this makes it easier for RED to get to C after BLU gets a capture, and removes any illusion of RED needing to defend the point they're on after the other one is capped.