Discussion in 'WIP (Work in Progress)' started by Cdsand, Jan 9, 2008.
i believe in you!
That texture is nice. Looks nice and painted looking for TF2's style. Anyhow, I've been working more on the lava today, to make it perfect. The only thing I need to do now is cause players to burst into flmaes as they drop in. I'm looking into an igniting entity or something.
Doesn't the Trigger_hunt's burn setting do something like that?
I hoped it would. But apparently not.
It's getting better, I've mixed in one of the official cliff textures, I think it works quite well. the stuff at the top is way too bright though:
In the shade:
And some dirt:
This dirt is just the same as the official dirt/gravel blend but darker, desaturated and with modified hue and levels, fully blended of course
And now, I am tired. So I shall go to bed.
You need to make the lava texture wider or do something. The lava flow/crack looks nice but it repeats way too often.
I do remember reading that having big contrasting details is not favorable for a repeating texture. Also, lava streaming down the wall wouldn't make much sense in a closed off space like I have.
I own Corel Painter, Paint Shop Pro, and VTFEdit, so I'll try my hand at something.
I don't making lava a water texture makes much sense unless you're doing some type of volcano like map which would need some type of bubbling lava. Having a just a black rocky testure with orange glowing cracks in it.
Youme, I do love that floor texture. Are you going to make it public?
As Cdsand said in the first post:
"RED has finally captured enough intelligence briefcases to find BLU's secret computer database lab hidden inside an inactive volcanic mountain."
So it fits the theme really.
...well I guess I missed that part heh.
EDIT: though if it's inactive then you wouldn't expect there to be bubbling lava in it.
The part of the lava that is my modified water is there to make the lava look like it is churnign and flowing, this also keeps the texture from looking repetetive. Right under the "water" surface is the scrolling lava texture on a non-colliding brush. All of this is inside a kill trigger.
And I'm guessing that an inactive volcano can still have lava/magma in it, so long as it doesn't ever develop the pressure needed to erupt.
I'd really like to start seeing some jungle textures. That way we could see some island lairs
I also wouldn't expect two rival factions willing to wage war against each other to build bases 50ft apart or hide rockets in a brewery but here we are.
Yeah I'll make it public, I'll get the hue right first, its a tiney bit too purple.
I'll see if i can make the cliff texture wider (the mapper using it can always stretch it, it doesn't look terrible stretched)
I reckon an inactive volcanoe an have lava in it, i mean, lava is awesome! lol
and Logo, what the hell IS your avatar?
It was a blobfish, didn't he look so cute and happy!
I've been meaning to change it though to this new one.
I added a screen of what it looks like in game so far. Half-way done! Maybe 60%, I can't tell.
Anyway, It is time for me to move on to the outdoor area of the map and I wanted to know what time of day and weather type would be best. Opinions?
The map is all put together now. There are still many decorations and details to add, but while I do that, the map is fully playable as-is and needs testing. Currently testing and putting it together at the moment, so just a minute...
that was fast!
Will I be able to fight the urge to play as engy and put a teleport exit on the very edge of the lava pit?
I hope not.
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