Cp_Heatsink

Discussion in 'WIP (Work in Progress)' started by Cdsand, Jan 9, 2008.

  1. Cdsand

    Cdsand L2: Junior Member

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    I finished the beta version of heatsink and it still needs playtesting.
    GET IT HERE!

    Beta 2!

    Background: RED has finally captured enough intelligence briefcases to find BLU's secret computer database lab hidden inside an inactive volcanic mountain. They arrive via an elevator designed to go down into the mouth of the volcano. The invasion begins! Will RED capture BLU's database complex for their own uses? Or will BLU prevail and fend off RED's attack? We'll see.

    (Old screenies.)
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Jan 19, 2008
  2. Paddy

    Paddy L1: Registered

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    looks good! I made a sketch of the map im making at the moment but i cant think of a name for it! Sketches do help i think! they kepp you focused!
     
  3. ZargonX

    ZargonX L3: Member

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    Is that a custom lava texture? I want to add some lava in my current project, but I haven't been able to find a good texture.
     
  4. Cdsand

    Cdsand L2: Junior Member

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    All it is is a scrolling unlit texture that I made, it doesn't have any other property of lava though. I put a water brush over it to make it wavy, but that's about as close as I can get to actual lava atm.
     
  5. YM

    aa YM LVL100 YM

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    Looks pretty good.

    Advise on lava in games - don't just make it red water, add the crusty black lumps on the top, make them split up and re-form
    [​IMG]
    note how the bits at edges and where it is coming from is red, but the bits that are in the open are black.


    where as this looks bad -
    [​IMG]

    I'd like to try my hand at texturing a lavery cliff for you, if you want it. I would make you a lava one too but I have no idea how to do water textures.
     
    Last edited: Jan 9, 2008
  6. Cdsand

    Cdsand L2: Junior Member

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    Welp, until source has lava physics...
     
  7. jakeparlay

    jakeparlay L2: Junior Member

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    i'd try and keep the lava area as small as possible, or keep in an area visible but no accessible under any circumstances (even driven through the air by a level 3 SG) Nothing will turn off new players to the map faster than an environment that delivers fatal blows with a simple misstep at every corner.

    other than that though looks like a solid plan. another sharp idea for converting a sketch quickly to a blocked-out map is to make a texture out of the sketch itself

    here's what a guy over at interlopers did with a satelite image converted into a 'blueprint' for his hammer buildings:
    http://img216.imageshack.us/img216/5368/stalkerplantscale0008gn0.jpg

    once its there, apply it to a massive brush under your level, and scale it to your hearts desire!
     
    Last edited: Jan 9, 2008
  8. Cdsand

    Cdsand L2: Junior Member

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    1. I consider the lava around the northeastern and middle cp's to be a part of the skill required to capture a point. It just makes it that more tense of a moment as you guard it. I'll tell ya though, unless you really just weren't paying attention in the first place you aren't going to fall off by accident; it's a big easy path to take. If someone isn't paying attention to something like that, then they aren't a good TF2 player in the first place. And if it was a level 3 SG that shot you into the lava, then you were screwed to begin with.

    2. I actually considered doing that with the sketch, but the problem is I didn't use a ruler or anything like that to do the sketch. I know that's what 3d modellers do to make characters and stuff, but a map needs to be too perfectly straight to match up with a sketch. Instead I use key points where the map lines up in certain places to make sure everything is going well.
     
    Last edited: Jan 10, 2008
  9. YM

    aa YM LVL100 YM

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    I started working on a lava cliff for you (hope you don't mind lol)
    The texture I'm painting onto is 2048, the final texture will be 1024 and this is 512 -
    [​IMG]

    Here is what it looks like ingame (its got a normalmap stolen from another cliff texture at the moment, I'll make my own eventually)
    [​IMG]
    [​IMG]
    (sale reference, that cliff is 384 units tall and the texture is scaled to X = 0.5 and Y = 0.38)

    I know its still rough but I only really started it today (a few hours ago)
    Any comments/critique.....
    =D

    ps, I'll probably do a lava floor texture after this and then If I'm really on fire a blackened gravel(blended if I can be bothered) just to make you love me more.
     
  10. ZargonX

    ZargonX L3: Member

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    That's looking really good, Youme! Can't wait to see even more!
     
  11. drp

    aa drp

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    wow youme, that actually looks really good!
     
  12. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    That's great! I was thinking about putting a volcano in the next map I did :001_tt1:
     
  13. Snipergen

    Snipergen L13: Stunning Member

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    This kanda looks good man, put some orange lights next to it too see.

    1 question, how u make your texture tileable? I want something for photoshop that when i paint, and if i paint over the edge it paints further on the other side, eeg: if i paint at the top and over the top of the picture, my brush reappears at the bottom.
     
  14. YM

    aa YM LVL100 YM

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    you sound supprised lol:p

    I use the offset filter filters>others>offset (then ctrl+f for every other layer so they are all in the same place)
    I offset the whole image by something like 500 pixels in X so that the join is in the middle...paint over it. then later on I'll offset it again and paint over it once more. I just repeat this every now any then so my texture never has defined edges I just paint on the middle bit.
     
  15. Snipergen

    Snipergen L13: Stunning Member

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    cool thx, gonna try that later
     
  16. DJive

    aa DJive Cake or Death?

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    No agree'ed I'm really impressed. You'd be a god if you released a texture pack to the community, as i don't believe there is any out there plus its looks VERY TF2 style which is why im so impressed
     
  17. drp

    aa drp

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    yea thats the thing that caught my offguard. it looks 'tf2ish'. :)
     
  18. YM

    aa YM LVL100 YM

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    That'd be my new A5 tablet. To those that don't know what a tablet is or know little about them A5 may sound small, but the difference between my previous A6 and my new A5 is similar to the difference of drawing with your foot and hand. In other words, Its F'in ace.
    I'm just waiting for cdsand's view. :)
     
  19. Snipergen

    Snipergen L13: Stunning Member

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    TF2 style is slightly diffrent. Youme's texture is good but its not yet completely TF2. TF2 is between realistic and painted, youme's texture is still too close to the painted side.

    You guys probably think shut up faggot but I think im right :p
     
  20. YM

    aa YM LVL100 YM

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    you are right, but as I said I've only just started it.