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CP cp_facility a1

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Retarded Mouse

L1: Registered
Mar 16, 2016
18
cp_facility - Red and Blu fight in a 3CP map.

Welcome to cp_facility! What facility? Who knows, this is too early for details!

This is my second map, I decided to get back into mapping after the horrible claustrophobic failure that was koth_townie. This might be a slightly less claustrophobic failure, but playtesting will see to that.

This is a 3CP map, I decided to go for 3CP considering Powerhouse is my favorite official map.

Anyways have fun, and please keep in mind I am not a seasoned mapper!

Screenshots:
Blu Base
D1FFA42B30AB6CF94137AC8CA26F240E8731C2C3

(if anyone knows how to fix the ugly missing texture control points it'd be appreciated)
Blu Spawn
9FC5A4D7AB0FE4F2AB0F16F9C556B8F11FA32B8A

Blu mid battlement
E1711B4FED902E700F94D4A14439B6B6E79BB2F7

In between mid and blu base
2FFCB76D45FB96F05016F12184F13B60C12F868A

Blu view from middle
9CB875363210C1D5EA0DBF916AF8D7C39F87BB30

Blu hut
4753ED5E64E7A56C848FCC725A095DFDC5C0D4C9

Middle
F1D95858447F39B0C699E2988B4FB00056986338

Blu bridge to middle
613C74819F7BCB799027BF1421C8C85B99D512CF

(Try to) Have fun on gameday!
 
Last edited:

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
There's already a map called Facility I believe
 

theatreTECHIE

Yet another Techie for the net...
aa
Jun 19, 2015
445
The missing texture on the control point is caused by missing or broken cubemaps. Place some env_cubemaps around your map (one in the middle of each area, eg the centre of a control point, in each corridor, etc) and build the cubemaps after compiling in game. (CompilePal can also build cubemaps automatically)