CP cp_facility a1

Red and Blu fight in a 3CP map.

  1. Retarded Mouse

    Retarded Mouse L1: Registered

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    cp_facility - Red and Blu fight in a 3CP map.

    Welcome to cp_facility! What facility? Who knows, this is too early for details!

    This is my second map, I decided to get back into mapping after the horrible claustrophobic failure that was koth_townie. This might be a slightly less claustrophobic failure, but playtesting will see to that.

    This is a 3CP map, I decided to go for 3CP considering Powerhouse is my favorite official map.

    Anyways have fun, and please keep in mind I am not a seasoned mapper!

    Screenshots:
    Blu Base
    [​IMG]
    (if anyone knows how to fix the ugly missing texture control points it'd be appreciated)
    Blu Spawn
    [​IMG]
    Blu mid battlement[​IMG]
    In between mid and blu base[​IMG]
    Blu view from middle[​IMG]
    Blu hut
    [​IMG]
    Middle
    [​IMG]
    Blu bridge to middle
    [​IMG]
    (Try to) Have fun on gameday!
     
    Last edited: Aug 9, 2017
  2. Infomaniac

    Infomaniac L6: Sharp Member

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    There's already a map called Facility I believe
     
  3. Retarded Mouse

    Retarded Mouse L1: Registered

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    I guess I'll change it, it's more of a temporary generic name
     
  4. theatreTECHIE

    aa theatreTECHIE Yet another Techie for the net...

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    The missing texture on the control point is caused by missing or broken cubemaps. Place some env_cubemaps around your map (one in the middle of each area, eg the centre of a control point, in each corridor, etc) and build the cubemaps after compiling in game. (CompilePal can also build cubemaps automatically)