cp_facade

CP cp_facade a1

zahndah

professional letter
aa
Jul 4, 2015
765
647
cp_facade - RED have disguised their oil rig as a city! This will never do.

not much to say at the moment to be honest.

Compiled in fast due to bad optimization and lazyness (working on this)

Edit: Just minutes after posting this I realized that the RED respawnroom visualizers are completely invisible, but they are there. I didn't feel like that deserved an update on its own so it will be fixed for the next version.
 
Last edited:

zahndah

professional letter
aa
Jul 4, 2015
765
647
After spending a couple of hours compiling, it is only at 6 on portal flow and I'm much too bad at optimization to do anything much more for this map. The layout of the map has pretty much screwed it in terms of compile time. Anyways, if you would like to help out by helping me optimize this to a state in which it doesn't take hours to compile, then please message me. It may just be my laptop overheating very quickly being the fault of its long compile time, but I highly doubt it. Thanks in advance!
 

zahndah

professional letter
aa
Jul 4, 2015
765
647
I'll help you out if you like. I have a few ideas on how you could optimise the map, both for compiling and for framerate in-game.
Ok, thanks! I'll send you the vmf.