Fixed some typical first version bugs and changed the D cap dynamic element. Instead of filling in the deathpit at final it just provides some cover around the point. Im not sure if this will be successful but its worth a try while I gather more testing information in the rest of the map.
So far in testing A has been a little too difficult to cap. I started with small changes to help blu cap but it eventually turned into a near total redesign of the area.
-control point is now inside a building
-outer flank is now a large 45 degree slope
-simplified blus short route to the point
-raised outer blu spawn exit
-added new small one way shortcut to D that opens on A capture
-raised both control point and large main coal pile