Total revamp time! A, C, and D are overhauls and B is entirely new. Replaced almost all instances of grate wall cover and overall should feel a lot more readable. All grate textures now block explosion damage.
A
-removed control point shack
-right side flank is now a super dangerous mega choke
-added suspended pipe path around entire area
-added more large towers for cover
B
-removed all coal piles (gasp!)
-removed gantry cranes
-drastically reduced amount of walkable space
-control point now sits on a single concrete "pile"
-added large central building with a ton of interior space
C
-expanded main choke to have two more exits lower down, places to walk to avoid sniper sightlines, and some red (at a massive disadvantage) access
-reduced overall playable space by half
-added blu and red centric sentry spot cylinders
-removed sentry cubby from point
-expanded lower area
-added spiral walkway from lower to control point
-added full health to lower
-added options for red to enter the area
-added slow door to blu entrance near E
D
-reduced walkable area on main floor by around 40%
-lowered outer walkable area lip 128 units for sneaky sneaks
-added blu side flank in main A connector to allow players to bypass sniper sightlines
-added lower flank entrance from A connector below pipe path
-added under-grate flank route to C connector
-added suspended path/sentry spot in C connector
-added another hole in control point for red view the control point
-raised capture trigger to allow red to contest from upper area (lol)
-covered all sniper sightlines into upper control point area
-expanded left side red entrance into area
-reduced control point cap area diameter
E
-D cap reward for blu is now a large slow door that closes off and forces red to take the longer and tighter routes
-blu vent balcony now opens on C cap instead of D cap
Pics