- Dec 28, 2008
- 944
- 1,152
cp_ada
Well, my first map turned out too 2fort-ish I guess that kinda just happened with me playing 2fort almost all teh time =/ so I am back with cp_ADA.
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Current Release, issues known and things I'm looking for.
Nowhere near realeased.
Known Problems?
None so far.
Things I'm looking for
- Gameplay? How does the map flow?
- Round times/ added cap times? Are these OK, too small? Too large?
- Class balance? Is one class superbuffed and others left fighting for their lives?
- Layout? Do I need to add more cover? More rooms? Do I need to make certain things smaller?
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Some Information
Name of Map ~ cp_ada
Current Release ~ working on a1 (not realesed)
Type of Map ~ 5 point cp
Theme of Map ~ To be decided
CPs ~ 5
Any forward spawns? ~ No
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Schedule and Updates
Schedule
3rd Feb - Finish Both spawns.
10th Feb - Buildings outside RED spawn complete (cp 1 and leading to 2)
17th Feb - Finish RED side to cp 3
Diary Page/Log
27th Jan - Basic Sketches of map layout and spawn sketches.
28th Jan - Started RED spawn in Hammer, layout ant entities all working correctly.
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Inspiration Images.
BLU Inspiration ~ Sutherland Hussey






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Screenshots
No screenies.
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