cp_ada Well, my first map turned out too 2fort-ish I guess that kinda just happened with me playing 2fort almost all teh time =/ so I am back with cp_ADA. _________________________________________ Current Release, issues known and things I'm looking for. Nowhere near realeased. Known Problems? None so far. Things I'm looking for Gameplay? How does the map flow? Round times/ added cap times? Are these OK, too small? Too large? Class balance? Is one class superbuffed and others left fighting for their lives? Layout? Do I need to add more cover? More rooms? Do I need to make certain things smaller? _________________________________________ Some Information Name of Map ~ cp_ada Current Release ~ working on a1 (not realesed) Type of Map ~ 5 point cp Theme of Map ~ To be decided CPs ~ 5 Any forward spawns? ~ No _________________________________________ Schedule and Updates Schedule 3rd Feb - Finish Both spawns. 10th Feb - Buildings outside RED spawn complete (cp 1 and leading to 2) 17th Feb - Finish RED side to cp 3 Diary Page/Log 27th Jan - Basic Sketches of map layout and spawn sketches. 28th Jan - Started RED spawn in Hammer, layout ant entities all working correctly. _________________________________________ Inspiration Images. BLU Inspiration ~ Sutherland Hussey _________________________________________ Screenshots No screenies.