- Jan 20, 2010
- 1,317
- 903
Why make them a model? They function just as well as normal brushes which would actually solve the ugly lighting.
It was to reduce the amount of water indicies as I was quickly reaching Max...
Just set it to not cast shadows at all; I'm pretty sure that's what Valve always does for chain-link fences. -textureshadows really only looks good with high-detail lightmaps anyway.
Yeah, I'll give some more lighting options a shot and see what happens.