I have to second |Cerious| opinion, played it once with full team with none of them being stacked. out of 8 matches only one got to the final point with much luck because red didn´t pay attention to two medics building up uber. the other games died at the 1st and 2nd point.
i have to agree that some passages dont channel the playerflow to a constructive push, they mostly serve red to get behind the attackers. moving up cp´s often does the job, forcing red to walk longer to get to the defense-area and killing a massive chokepoint.
i had massive killing-sprees as spy and pyro, the sentrypositions did the rest.
the optics of the map are magnificent, can´t argue with that, but now that engis get grip of the map, you have to make some tweaks.
it all might be due to the fact, that the engi-update screwed up some layout-decisions, giving red more solid little fortresses.
anyhow, love the map, but it still needs some gameflow-adjustments
i have to agree that some passages dont channel the playerflow to a constructive push, they mostly serve red to get behind the attackers. moving up cp´s often does the job, forcing red to walk longer to get to the defense-area and killing a massive chokepoint.
i had massive killing-sprees as spy and pyro, the sentrypositions did the rest.
the optics of the map are magnificent, can´t argue with that, but now that engis get grip of the map, you have to make some tweaks.
it all might be due to the fact, that the engi-update screwed up some layout-decisions, giving red more solid little fortresses.
anyhow, love the map, but it still needs some gameflow-adjustments